Building an app for Unity’s web player is wonderfully simple. The build process returns a neatly packaged unity3d file and a sample HTML template that can immediately load the app, assuming the Unity Web Player has been properly installed. But how can we provide a better experience than a standalone app embedded in a page? Read more
Compromised in SciFi 2 Bundle
We are happy to have Compromised included in IndieBundle.org‘s SciFi 2 Bundle.
For $5 you get:
ASA: A Space Adventure, by Simon_ASA
Snorms, by Microbasic.net
For an additional $2 you also get:
Exoplanet: First Contact (alpha), by Alersteam
BrokenEarth (beta), by teamINOV
So far we have checked out ASA, which is a really well presented and intriguing adventure game. Hopefully this weekend we can check out the rest of the games.
Go to IndieBundle.org to check out the SciFi 2 bundle, watch the videos, and help support us and these other devs!
Oculus Rift Dev Blog 3: Froggies
For our third blog post about our Oculus Rift Game The Fisherman and the Stars, I am going to talk a bit about how time restraints led to the design of our animals.
When I finally got around to designing the animals we only had a few days left in the jam. I knew I did not have much time to create each animal. Because of these restraints the question became–how to convey the essence of a frog in a simple and clear manner? Read more
Oculus Rift Dev Blog 2 or Trees Grow Upside Down
Well I said I would talk about our Mario Galaxy style gravity. So here goes.
We cast a ray along the local space down direction from the midpoint of the body of our player character. This is a simple call in unity, Physics.Raycast. We have a mask that only looks for a collision with the planet. Once we register a collision we take the normal of the surface, reverse its direction and update the players gravity with this new vector. Read more
Oculus Rift Dev Blog 1 or How many sunflowers make a bouquet?
Last month we were developing a game around the idea of underwater exploration. Shea rocked out a fish flocking system and we were preparing to start investigating the game further when we heard about the Oculus Rift Game Jam. A Rift had happened upon our doorstep a few days before so we decided to throw in our hat and jam. We hooked the Rift into our underwater demo and…
*poot*
Ludum Dare 26 Post Mortem: Where Therefore We Go
These are my thoughts about the game I made for the Ludum Dare 26 compo. I will focus on what I feel was the most successful aspect of the game and the two issues I feel were the weakest.
I wanted to develop something I felt was complete and I accomplished this.
I have been preoccupied lately with the idea of games as complete creative works. To help me in this thought process I have been toying around with parallels between a painting composed of component parts and a game composed of component parts.
Playing Half Life 2 for the first time.
Below is a copy of the post Richie made on his personal blog about playing through Half Life 2 for the first time.
Looking at Half Life 2 with new eyes
—or—
How come I can’t play games the way I used to before I started developing…
Well I started a blog. Then I did not write anything for months.
I am not sure if writing this article will jumpstart my blog activity again, but I am compelled to write something after finally playing Half Life 2 for the first time.
Some things to mention before I begin.
- I have never played the original Half Life.
- I have missed out on most of the PC gaming culture in my life, other than Jeopardy for Dos. (Great game!)
- After playing Portal and HL2 this past week, my Valve gaming experience is now Portal, HL2 and Left For Dead.
- I have played all of these games on Xbox 360.
note: HL2 is a fairly very large game. And I assume there are countless articles out there about HL2. My interest is to discuss one specific aspect of the game that I found one of the most successful and detrimental to my experience. Read more
Lexington Comic Convention
Super Soul continued it’s Compromised Muti-player tour this weekend at the Lexington Comic Con. Being one of the only game development companies at the convention gave the team a unique opportunity to stand out and get players who were on comic book overkill to relax and play Compromised Multiplayer. We are in booth 118 tonight and tomorrow so be sure to stop by and see us.
Based on feedback from players, a number of improvements have been made to the game since last weekend’s Louisville Arcade Expo: Read more
Louisville Arcade Expo Recap
Standing in the middle of the Pavilion at the Louisville Arcade Expo, surrounded by dozens of classic arcade games and pinball machines, your senses are overwhelmed with the urge to play a game. The lights from the machines cast a flickering glow across the room, and as you walk around the pavilion you occasionally pick up on a tune from a game you loved from your childhood, bringing with it a flood of warm memories of the dawning of the video game era. Although this was only their third year, the Louisville Arcade Expo keeps getting bigger and better. For the low price of $15 for one day, and $35 for the weekend, all games were set on free to play, offering gamers of all flavors unlimited entertainment. Read more
Compromised Road Tour Continues – Louisville Arcade Expo this Weekend
If you consider yourself a hardcore gamer (and what self respecting kid from the 80’s and 90’s doesn’t) attending the Louisville Arcade Expo this weekend should be on par with the feeling you got when you finally beat Mike Tyson in Punchout. Remember that day? (You DID finally beat him right?) This is truly one event you won’t want to miss as there are going to be over 100 pinball and arcade machines set on free to play, classic consoles from the 70’s, 80’s and 90’s, classic computer games from the Apple II, Commodore 64 and others, and to top it off, kids 10 and younger get in free with an adult admission! Read more