Game Dev Video of the Week

 

Clash of Clones: The Importance of Standing Out

Clash of Clones: The Importance of Standing Out

http://www.gdcvault.com/play/1020872/Clash-of-Clones-The-Importance

 

In this video, Fredrik Wester of Paradox Interactive does a great job of outlining all the things you should consider when creating a commercial project and what’s involved in trying to stand out from the crowd. There’s so much stuff in here that I almost feel like I need to turn it into a big checklist of what to think about before starting a game. There is also some team management tips thrown in there as well. I really enjoyed the section on the consumer promise. What’s your favorite item from Fredrik’s talk?

Free Range Arcade

Last Friday I headed up to the Free Range Arcade event in Bloomington, Indiana.  Our friend and sometimes collaborator Tom Birge headed up with me as John and Shea were out of the earth’s gravitational force.  We stopped by Louisville to pick up Alex of Two Scoop Games and set sail for Bloomington.  30 miles out of Indianapolis we realized a flaw in our trajectory (don’t mute your phone when Siri is giving voice directions!) and cut west on state highway 252. We arrived in Bloomington around 5:30PM.
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LD 30 Post Mortem: A Horse with two names

A few weeks ago I spent the weekend participating in Ludum Dare 30.  Below is my post mortem.

 

A Horse With Two Names is a game where players use the source to solve the riddles of the executable.  Players open the source code in the Unity editor to investigate, modify, and alter the code and scene to solve the riddles included in the game executable itself. So far the feedback is limited–understandably so due to the very high barrier to entry–but overall positive.

AHWTN_1

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Super Soul Announces Speakeasy

SpeakEasy_Title

Super Soul is proud to announce Speakeasy, a rapid-fire, party centric game set for release on the PS4 Fall 2014. The game combines the elements of rock-paper-scissors with all the best parts of a fighting game, all set in the Roaring 20’s.

In the standard Speakeasy mode, you use a simple three-button control scheme to attack, block or fake in one on one battles. These simply controls belay more complicated play, promoting a competitive play that will challenge amateurs and well versed players.

Speakeasy

Speakeasy was originally created for Ludum Dare as the 70’s groove inspired “Smooth Operator.” In his Ludum Dare post-mortem, Richie said that he was happy with the game but that it needed depth, or it simply existed as a novelty. Through the partnership with Gun, Speakeasy has achieved the necessary polish to push the game past a novelty and into the kind of competitive game that you will need at your next party. Partially this is the through the addition of exciting historical characters and the thematic choices in the newest iteration, but it is also a product of the different modes that are present in the newest from King of the Hill, Tag Team and tournaments.

Speakeasy is bringing the verve of the 20’s to party games before the end of this year. Check out the gameplay preview on IGN, who say “all prohibition and no beer make historical figures go crazy.” 

Richie on PAX East Panel!

At PAX East 2014, Richie was invited to sit for a panel discussion called, “Land My Job! Inside Advice on Getting into the Game Industry.”  The talk was presented by GameSkinny, and industry players offered their advice for landing a plum job in the video game industry.  Click on the video below, and see what Richie had to say!

 

 

GameSkinny’s full version of the event can be found here:

 

www.youtube.com/watch?v=uTp_6wq8K6U