Clash of Clones: The Importance of Standing Out
http://www.gdcvault.com/play/1020872/Clash-of-Clones-The-Importance
In this video, Fredrik Wester of Paradox Interactive does a great job of outlining all the things you should consider when creating a commercial project and what’s involved in trying to stand out from the crowd. There’s so much stuff in here that I almost feel like I need to turn it into a big checklist of what to think about before starting a game. There is also some team management tips thrown in there as well. I really enjoyed the section on the consumer promise. What’s your favorite item from Fredrik’s talk?
